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BlueprintAPI > BlueprintAPI/Rendering
Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using UV [0,1]x[0,1] coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.
Target is Kismet Rendering Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Texture Render Target | |
| real | U | |
| real | V |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |