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BlueprintAPI > BlueprintAPI/Rendering
Tell the streaming system to start loading all textures with all mip-levels.
Target is Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | Seconds | Number of seconds to force all mip-levels to be resident |
| boolean | Prioritize Character Textures | Whether character textures should be prioritized for a while by the streaming system |
| integer | Cinematic Texture Groups | Bitfield indicating which texture groups that use extra high-resolution mips |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |