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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Material
Set an override material which will be used when rendering with nanite.
Target is Material Instance Constant
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | In Enable Override | |
| object | In Override Material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |