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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Material
Force the streaming system to disregard the normal logic for the specified duration and instead always load all mip-levels for all textures used by this material.
Target is Material Interface
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Override Force Miplevels to be Resident | Whether to use (true) or ignore (false) the bForceMiplevelsToBeResidentValue parameter. |
| boolean | Force Miplevels to be Resident Value | true forces all mips to stream in. false lets other factors decide what to do with the mips. |
| real | Force Duration | Number of seconds to keep all mip-levels in memory, disregarding the normal priority logic. Negative value turns it off. |
| integer | Cinematic Texture Groups | Bitfield indicating texture groups that should use extra high-resolution mips |
| boolean | Fast Response | USE WITH EXTREME CAUTION! Fast response textures incur sizable GT overhead and disturb streaming metric calculation. Avoid whenever possible. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |