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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Material
Set custom primitive data, an array of floats at once, from index DataIndex to index DataIndex + Values.Num(). This sets the run-time data only, so it doesn't serialize.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Data Index | |
| real | Values |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |