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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Material
Try and retrieve the material applied to a particular collision face of mesh. Used with face index returned from collision trace.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| integer | Face Index | Face index from hit result that was hit by a trace |
Outputs
| Type | Name | Description |
|---|---|---|
| integer | Section Index | Section of the mesh that the face belongs to |
| object | Return Value | Material applied to section that the hit face belongs to |