Navigation
BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/LOD
Get the initial value of bEvaluateWorldPositionOffset. This is the value when BeginPlay() was last called, or if UpdateInitialEvaluateWorldPositionOffset is called.
Target is Static Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |