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BlueprintAPI > BlueprintAPI/Rendering
Get the color channel to write to in the texture.
Target is Geometry Mask Canvas
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Return Value |
Get Color Channel
BlueprintAPI > BlueprintAPI/Rendering
Get the color channel to write to in the texture.
Target is Geometry Mask Canvas
| Type | Name | Description |
|---|---|---|
| object | Target |
| Type | Name | Description |
|---|---|---|
| enum | Return Value |
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