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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Deformer
Set the collection of mesh deformers that may be applied to this mesh. Skeletal Mesh use these deformers to determined if any extra data needs to be cooked
Target is Skeletal Mesh
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |