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BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Decal
Spawns a decal at the given location and rotation, fire and forget. Does not replicate.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Decal Material | decal's material |
| vector | Decal Size | size of decal |
| vector | Location | location to place the decal in world space |
| rotator | Rotation | rotation to place the decal in world space |
| real | Life Span | destroy decal component after time runs out (0 = infinite) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |