Navigation
BlueprintAPI > BlueprintAPI/Rendering > BlueprintAPI/Rendering/Decal
Spawns a decal attached to and following the specified component. Does not replicate.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Decal Material | decal's material |
| vector | Decal Size | size of decal |
| object | Attach to Component | |
| name | Attach Point Name | Optional named point within the AttachComponent to spawn the emitter at |
| vector | Location | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
| rotator | Rotation | Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset |
| enum | Location Type | Specifies whether Location is a relative offset or an absolute world position |
| real | Life Span | destroy decal component after time runs out (0 = infinite) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |