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BlueprintAPI > BlueprintAPI/PlayerCompositingTarget
Set player camera manager to bind the render target to.
Target is Composure Player Compositing Target
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Player Camera Manager |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |