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BlueprintAPI > BlueprintAPI/PhysicsObject
Apply a physics radial impulse with an optional strain on a specific component Effect is applied within a sphere. When using linear falloff the effect will be minimum at the outer edge of the sphere and maximum at its center
Target is Physics Object Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Component | Primitive component to apply the impulse / strain on |
| vector | Origin | Positition of the origin of the radial effect in world space |
| real | Radius | Radius of the radial effect ( beyond the radius, impulse will not be applied ) |
| real | Strength | Strength of the impulse to apply ( Unit : (Kg * m / s) or ( m /s ) if bVelChange is true |
| enum | Falloff | Type of falloff to use ( constant, linear ) |
| boolean | Apply Strain | Whether or not to apply strain on top of the impulse ( for destructible objects ) |
| real | Strain | If bApplyStrain is true, Strain to apply to the physics particles ( for destructible objects ) |
| boolean | Vel Change | If true, impulse Strength parameter is interpretation as a change of velocity |
| real | Min Value | When using linear falloff, this define the falloff value at the outer edge of the sphere |
| real | Max Value | When using linear falloff, this define the falloff value at the center of the sphere |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |