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BlueprintAPI > BlueprintAPI/PhysicsControl
Sets whether or not the control or controls in a set should use skeletal animation for the targets Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the control or set of controls to update. |
| boolean | Use Skeletal Animation | If true then the targets will be a combination of the skeletal animation (if there is any) and the control target that has been set |
| real | Angular Target Velocity Multiplier | If skeletal animation is being used, then this determines the amount of angular velocity extracted from the animation that is used as targets for the controls |
| real | Linear Target Velocity Multiplier | If skeletal animation is being used, then this determines the amount of linear velocity extracted from the animation that is used as targets for the controls |
| boolean | Apply to Controls with Name | If true, then controls with the name will be modified |
| boolean | Apply to Sets with Name | If true, then controls in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |