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BlueprintAPI > BlueprintAPI/PhysicsControl
Modifies existing control targets in controls or controls in sets - i.e. what it is driving towards, relative to the parent object Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Names | The name of the controls or sets of controls to update. |
| vector | Position | The new position target for the control |
| rotator | Orientation | The new orientation target for the control |
| real | Velocity Delta Time | If non-zero, the target velocity will be calculated using the current target position. If zero, the target velocity will be set to zero. |
| boolean | Enable Control | Enables the control if it is currently disabled |
| boolean | Apply Control Point to Target | If true, then the target position/orientation is treated as a "virtual" object, where the system attempts to move the object to match the pose of this "virtual" object that has been placed at the target transform. Use this when you want to specify the target transform for the object as a whole. If false, then the target transform is used as is, and the system drives the control point towards this transform. |
| boolean | Apply to Controls with Name | If true, then controls with the name will be modified |
| boolean | Apply to Sets with Name | If true, then controls in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |