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BlueprintAPI > BlueprintAPI/PhysicsControl
Calculates and sets an existing control target. This takes the "virtual" position/orientation of the parent and child and calculates the relative control. Note that this will set bApplyControlPointToTarget to true.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the control to update. |
| vector | Parent Position | The virtual/target parent position |
| rotator | Parent Orientation | The virtual/target parent orientation |
| vector | Child Position | The virtual/target child position |
| rotator | Child Orientation | The virtual/target child orientation |
| real | Velocity Delta Time | If non-zero, the target velocity will be calculated using the current target position. If zero, the target velocity will be set to zero. |
| boolean | Enable Control | Enables the control if it is currently disabled |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success | Returns true if the control was found and modified, false if not |