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BlueprintAPI > BlueprintAPI/PhysicsControl
Modifies an existing control target in a control or controls in a set - i.e. what it is driving towards, relative to the parent object Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the control or set of controls to update. |
| struct | Control Target | The new target for the control |
| boolean | Enable Control | Enables the control if it is currently disabled |
| boolean | Apply to Controls with Name | If true, then controls with the name will be modified |
| boolean | Apply to Sets with Name | If true, then controls in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |