Navigation
BlueprintAPI > BlueprintAPI/PhysicsControl
Updates the parent object part of a control or controls in a set. Note that this won't change the name of the control (which may subsequently be misleading), or any set it is included in, etc. Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | |
| object | Parent Component | |
| name | Parent Bone Name | |
| boolean | Apply to Controls with Name | If true, then controls with the name will be modified |
| boolean | Apply to Sets with Name | If true, then controls in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |