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BlueprintAPI > BlueprintAPI/PhysicsControl
Modifies existing control data in controls or controls in sets using the multipliers Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Names | The names of the controls or sets of controls to update. Note that if you have these in a FPhysicsControlNameArray then it can be split. |
| struct | Control Multiplier | The new control multiplier |
| boolean | Enable Control | Enables the controls if currently disabled |
| boolean | Apply to Controls with Name | If true, then controls with the name will be modified |
| boolean | Apply to Sets with Name | If true, then controls in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |