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BlueprintAPI > BlueprintAPI/PhysicsControl
Sets the physics blend weight for body modifiers or body modifiers in sets Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Names | The names of the body modifiers or sets to update. Note that if you have these in a FPhysicsControlNameArray then it can be split. |
| real | Physics Blend Weight | The blend weight between the body transform coming from animation and that coming from simulation. |
| boolean | Apply to Modifiers with Name | If true, then body modifiers with the name will be modified |
| boolean | Apply to Sets with Name | If true, then body modifiers in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |