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BlueprintAPI > BlueprintAPI/PhysicsControl
Sets the physics blend weight for a body modifier or body modifiers in a set Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the body modifier or set to update. |
| real | Physics Blend Weight | The blend weight between the body transform coming from animation and that coming from simulation. |
| boolean | Apply to Modifiers with Name | If true, then body modifiers with the name will be modified |
| boolean | Apply to Sets with Name | If true, then body modifiers in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |