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BlueprintAPI > BlueprintAPI/PhysicsControl
Sets what space kinematic targets should be applied in for a body modifier or body modifiers in a set Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the body modifier or set to update. |
| enum | Kinematic Target Space | The space in which the kinematic target should be applied. |
| boolean | Apply to Modifiers with Name | If true, then body modifiers with the name will be modified |
| boolean | Apply to Sets with Name | If true, then body modifiers in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |