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BlueprintAPI > BlueprintAPI/PhysicsControl
Sets the kinematic target transform for a body modifier.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the body modifier or set to update. |
| vector | Kinematic Target Position | The position to use as the kinematic target of the associated body, if it is kinematic |
| rotator | Kinematic Target Orienation | |
| boolean | Make Kinematic | If set then the body will be made kinematic. If not set, then it won't be changed. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success | true if the body modifier was found, false if not |