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BlueprintAPI > BlueprintAPI/PhysicsControl
This flags the body associated with the modifier, or modifiers in a set, to set (using teleport) its position and velocity to the cached animation target. This will only affect skeletal mesh component bodies. Standard sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Name | The name of the body modifier or set of body modifiers to use to identify the body/bodies to reset. |
| enum | Behavior | When the reset should happen. |
| boolean | Apply to Modifiers with Name | If true, then body modifiers with the name will be modified |
| boolean | Apply to Sets with Name | If true, then body modifiers in sets with the name will be modified |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |