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BlueprintAPI > BlueprintAPI/PhysicsControl
Looks up the profile which should exist in the registered control profile asset, and invokes it.
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Profile Name | The name of the control profile to apply |
| name | Control Set Mask | The optional name of a control set to use as a mask, so only controls within that set will be modified. Standard control set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created. If unset or invalid, no mask will be applied. |
| name | Body Modifier Set Mask | The optional name of a body modifier set to use as a mask, so only body modifiers within that set will be modified. Standard body modifier sets will include "All" and things like "ArmLeft", depending on how body modifiers have been created. If unset or invalid, no mask will be applied. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success | true if successful, and false if the profile cannot be found. |