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BlueprintAPI > BlueprintAPI/PhysicsControl
Creates a collection of controls controlling a skeletal mesh
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skeletal Mesh Component | The skeletal mesh which will have controls |
| name | Bone Name | The name of the bone below which controls should be created. Each bone will be the child in a control |
| boolean | Include Self | Whether or not to include BoneName when creating controls |
| enum | Control Type | What type of control to create. This determines what the parent will be for each control |
| struct | Control Data | Describes the initial strength etc of the new control |
| name | Set | Which set to include the control in (optional). Note that it automatically gets added to the set "All" |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Return Value | An array of the controls that have been created |