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BlueprintAPI > BlueprintAPI/PhysicsControl
Creates a collection of controls controlling a skeletal mesh, grouped together in limbs
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Limb Bones | A map relating the limbs and the bones that they contain. Typically create this using GetLimbBonesFromSkeletalMesh |
| enum | Control Type | What type of control to create. This determines what the parent will be for each control |
| struct | Control Data | Describes the initial strength etc of the new control |
| object | World Component | Optional component to use as the parent object for any "world-space" controls that are created. Will be ignored if the controls being created are not world-space. |
| name | World Bone Name | Additional bone name to identify the world object if the WorldComponent is actually a skeletal mesh component. |
| string | Name Prefix | Optional string that is prefixed to each control that is created. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | All Controls | A single container for all the controls that have been created |
| name | Return Value | A map containing the controls for each limb |