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BlueprintAPI > BlueprintAPI/PhysicsControl
This uses the control profile asset (that should have already been assigned in our data) to create controls and body modifiers. It is also possible to specify a mesh component to use for the "world" object - so that the world controls can be made to work in the space of another object (or a bone if that is a skeletal mesh component)
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skeletal Mesh Component | |
| object | World Component | |
| name | World Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success |