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BlueprintAPI > BlueprintAPI/PhysicsControl
Creates new body modifiers for skeletal mesh components
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skeletal Mesh Component | The skeletal mesh which will have body modifiers |
| name | Bone Name | The bone name below which modifiers should be created |
| boolean | Include Self | Whether or not to include BoneName when creating modifiers |
| name | Set | Which set to include the body modifier in (optional). Note that it automatically gets added to the set "All" |
| struct | Body Modifier Data | The initial properties of the modifier |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Return Value |