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BlueprintAPI > BlueprintAPI/PhysicsControl
Creates a collection of controls controlling a skeletal mesh, grouped together in limbs
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Limb Bones | A map relating the limbs and the bones that they contain. Typically create this using GetLimbBonesFromSkeletalMesh |
| struct | Body Modifier Data | The initial properties of the modifier |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | All Body Modifiers | |
| name | Return Value | A map containing the modifiers for each limb |