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BlueprintAPI > BlueprintAPI/PhysicsControl
Creates a new body modifier for mesh components
Target is Physics Control Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Component | The Mesh Component used as a target for the modifier |
| name | Bone Name | The bone name, if a skeletal mesh is used |
| name | Set | Which set to include the body modifier in (optional). Note that it automatically gets added to the set "All" |
| struct | Body Modifier Data | The initial properties of the modifier |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Return Value |