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BlueprintAPI > BlueprintAPI/Physics
Terminate physics on all bodies below the named bone, effectively disabling collision forever. If you terminate, you won't be able to re-init later.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Parent Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |