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BlueprintAPI > BlueprintAPI/Physics
Set the maximum angular velocity of a single body.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | New Max Ang Vel | New maximum angular velocity to apply to body, in degrees per second. |
| boolean | Add to Current | If true, NewMaxAngVel is added to the existing maximum angular velocity of the body. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to modify maximum angular velocity of. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |