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BlueprintAPI > BlueprintAPI/Physics
Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | New Ang Vel | New angular velocity to apply to body, in radians per second. |
| boolean | Add to Current | If true, NewAngVel is added to the existing angular velocity of the body. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |