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BlueprintAPI > BlueprintAPI/Physics
Changes the current PhysMaterialOverride for this component. Note that if physics is already running on this component, this will not alter its mass/inertia etc, it will only change its surface properties like friction.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | New Phys Material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |