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BlueprintAPI > BlueprintAPI/Physics
Enables or disables gravity to all bodies below the given bone. NAME_None indicates all bodies will be edited. In that case, consider using UPrimitiveComponent::EnableGravity.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Enable Gravity | Whether gravity should be enabled or disabled. |
| name | Bone Name | The name of the top most bone. |
| boolean | Include Self | Whether the bone specified should be edited. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |