Navigation
BlueprintAPI > BlueprintAPI/Physics
Changes the value of bNotifyRigidBodyCollision for a given body
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | New Notify Rigid Body Collision | The value to assign to bNotifyRigidBodyCollision |
| name | Bone Name | Name of the body to turn hit notifies on/off. None implies root body |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |