Navigation
BlueprintAPI > BlueprintAPI/Physics
Sets the Angular Motion Ranges for a named constraint
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | Name of bone to adjust constraint ranges for |
| real | Swing 1Limit Angle | Size of limit in degrees, 0 means locked, 180 means free |
| real | Twist Limit Angle | Size of limit in degrees, 0 means locked, 180 means free |
| real | Swing 2Limit Angle | Size of limit in degrees, 0 means locked, 180 means free |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |