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BlueprintAPI > BlueprintAPI/Physics
Get the current positions of the transformation hierarchy from \c TargetDeformationSkeleton, deformed by the tetrahedral mesh. Results can be in world space postions/deltas, component space positions/deltas, or bone space positions/deltas. If a bone space is desired \p TargetBone must indicate which bone to use. TargetDeformationSkeletonOffset is an offset transform that moves the \c TargetDeformationSkeleton to be co-located with the flesh mesh.
Target is Deformable Tetrahedral Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| enum | Format | |
| transform | Target Deformation Skeleton Offset | |
| name | Target Bone | |
| real | Simulation Blend Weight |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value |