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BlueprintAPI > BlueprintAPI/Physics
Get the linear velocity of a point on a single body.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Point | Point is specified in world space. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to get velocity of. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| vector | Return Value |