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BlueprintAPI > BlueprintAPI/Physics
Gets the current Angular state for a named bone constraint
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | Name of bone to get constraint ranges for |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| real | Swing 1Angle | current angular state of the constraint |
| real | Twist Angle | current angular state of the constraint |
| real | Swing 2Angle | current angular state of the constraint |