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BlueprintAPI > BlueprintAPI/Physics
Returns BodyInstanceAsyncPhysicsTickHandle of the component. For use in the Async Physics Tick event
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | Bone Name | Used to get body associated with specific bone. NAME_None automatically gets the root most body |
| boolean | Get Welded | If the component has been welded to another component and bGetWelded is true we return the single welded BodyInstance that is used in the simulation |
| integer | Index | Index used in Components with multiple body instances |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value | Returns the BodyInstanceAsyncPhysicsTickHandle based on various states (does component have multiple bodies? Is the body welded to another body?) |