Navigation
BlueprintAPI > BlueprintAPI/Physics
Break a constraint off a Gore mesh.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Impulse | vector of impulse |
| vector | Hit Location | location of the hit |
| name | In Bone Name | Name of bone to break constraint for |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |