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BlueprintAPI > BlueprintAPI/Physics
Add an impulse to a single rigid body at a specific location. The Strength is taken as a change in angular velocity instead of an impulse (ie. mass will have no effect).
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Impulse | Magnitude and direction of impulse to apply. |
| vector | Location | Point in world space to apply impulse at. |
| name | Bone Name | If a SkeletalMeshComponent, name of bone to apply impulse to. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |