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BlueprintAPI > BlueprintAPI/Physics
Add a torque to a single rigid body.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Torque | Torque to apply. Direction is axis of rotation and magnitude is strength of torque. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to apply torque to. 'None' indicates root body. |
| boolean | Accel Change | If true, Torque is taken as a change in angular acceleration instead of a physical torque (i.e. mass will have no effect). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |