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BlueprintAPI > BlueprintAPI/Physics
Add an impulse to all rigid bodies in this component, radiating out from the specified position.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Origin | Point of origin for the radial impulse blast, in world space |
| real | Radius | Size of radial impulse. Beyond this distance from Origin, there will be no affect. |
| real | Strength | Maximum strength of impulse applied to body. |
| enum | Falloff | Allows you to control the strength of the impulse as a function of distance from Origin. |
| boolean | Vel Change | If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |