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BlueprintAPI > BlueprintAPI/Physics
Add impulse to all single rigid bodies below. Good for one time instant burst.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Impulse | Magnitude and direction of impulse to apply. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to apply impulse to. 'None' indicates root body. |
| boolean | Vel Change | If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |
| boolean | Include Self | If false, Force is only applied to bodies below but not given bone name. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |