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BlueprintAPI > BlueprintAPI/Physics
Add a force to all rigid bodies below. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Force | Force vector to apply. Magnitude indicates strength of force. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |
| boolean | Accel Change | If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |
| boolean | Include Self | If false, Force is only applied to bodies below but not given bone name. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |