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BlueprintAPI > BlueprintAPI/Physics
Add a force to a single rigid body at a particular location in world space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Force | Force vector to apply. Magnitude indicates strength of force. |
| vector | Location | Location to apply force, in world space. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |