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BlueprintAPI > BlueprintAPI/Physics
Accumulate AddPhysicsBlendWeight to physics blendweight for all of the bones below passed in bone to be simulated
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | |
| real | Add Physics Blend Weight | |
| boolean | Skip Custom Physics Type |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |